Escape the Backrooms reference

Escape the Backrooms Codes & Puzzle Solutions

Find verified elevator codes, passwords, and puzzle routes for Escape the Backrooms without losing progress to a missed clue.

Codes are only useful when you know where they belong

Use this page as a route companion. Fixed passwords and elevator codes are called out directly, while randomized tasks explain what to observe so you can solve your current run instead of forcing an answer from a different session.

Confirm the room, then decide whether the answer is fixed

Elevator and computer values on this page are fixed only when the matching keypad or terminal is confirmed. Object counts, wire layouts, toy cars, and mailbox clues can change between runs, so use the route description to locate the puzzle and solve the version in front of you. If the room itself is the problem, check the map and landmark notes before trying another input.

Repair the ladder, then read the blackout clue

Collect items

Broken ladder route

Search the opening halls for four ladder fragments. Repair the ladder, climb to collect the key, then carry it to the wooden door that advances the level. Treat the central intersections as reset points so the repeating wallpaper does not pull you off route.

Read the Level 0 route →

Puzzle

Level 0.2 locker sequence

When you return from Level 8, use the miniature area’s light switch. Each short blackout reveals another symbol over a wall number. Enter the symbols in this order: Square → Circle → Arrow. The locker provides the chainsaw used to clear boards in the Manilla Room.

Count the cars, synchronize the keys, then find the active elevator

Color lock

Floor 1 elevator

Behind the red door, count the colored toy cars. Press each keypad color as many times as its matching cars appear. The combination is generated from the room, so count your own set rather than copying a previous run.

Key objective

Floor 2 vault

Find four keys in desks, closets, and drawers. Place them in the four vault keyholes, then turn every key together before the timed locks reset. A coordinated team should assign each player a keyhole before starting.

Search

Floor 3 elevator

Check the possible elevator areas across the three similar floors. A locked door marks a location that can host the elevator, but the active spawn changes between runs. Search methodically instead of assuming the first floor is always correct.

Read the Level 1 route →

Use code 042, then clear each substation in order

Elevator code042

Enter it on the elevator keypad to reach the station’s required floors.

Zone 1

East Substation fuse boxes

Activate three fuse boxes by setting their switches to the working position. Opening the entrance bars gives you access to Zone 2.

Zone 2

West Substation fuse boxes

This section is darker and more hostile. Find three more fuse boxes, keep a flashlight ready for Hounds, and use the opened bars in the main room to reach Zone 3.

Zone 3

Generator wire puzzles

Triway Puzzle: rotate the hexagonal connectors until matching red, blue, or green fuses face one another. Colored Wires Puzzle: pair every left-side wire with the same-color terminal on the right.

Read the Electrical Station route →

M.E.G. Base computer password

Passworditheardyou

Use this on the M.E.G. Base computer, then open Gate.exe to unlock the gate connected to Level 1.

Enter 729 and solve the office in observation order

Elevator code729

Use it to move through the office floors.

Count objects

Vending machine room

Find the locked room with four vending machines. Count the chairs, tables, water coolers, and book stacks in the room, then select the matching number button on each machine. Correct counts open the way forward.

Stealth

Camera corridor

Use the Reset Cameras control at the far end of the cubicle room before moving through the camera route. A detected player triggers an alarm and locks the Level 5 door; use the hallway vent route with a crowbar to reset a failed attempt.

Read the Level 4 route →

Use 314, then let the hotel’s clues set the order

Elevator code314

Use it to reach the hotel’s upper floors.

Painting puzzle

Main Hall age order

Press the four portrait buttons from the youngest person to the oldest: child, young adult, middle-aged adult, then elderly adult. The correct sequence opens the Main Hall route.

Collect items

Deathmoths and keys

Use bug spray on three Male Deathmoth clusters to make Moth Jelly. Send each jelly through the dumbwaiter to receive a key, then use all three keys on the glass-door locks to reveal the elevator hall.

Room 235

Mailbox ceiling code

Return the loose papers to their matching open mailboxes. They point you to look at the ceiling, where the room code appears. The possible Number Lock values are 17564, 05938, or 89472.

Read the Terror Hotel route →

Cave elevator code

Elevator code826

Enter 826 when the cave route calls for the elevator keypad.

Read the Cave System route →

Late-game computer passwords